![]() Solasta has some really immersive settings Spells like Earthquake were really well done, both visually and mechanically, in depicting the in-game effects they have. I’ve always enjoyed and appreciated how well 5th ed D&D is incorporated into using 3D spaces, especially now with spells like Fly and Earthquake. The new environments are detailed and immersive and won’t disappoint fans of Solasta or Dungeons & Dragons. I played online multiplayer on high graphics settings and it ran smoothly, albeit with some slow loading times. The visual and audio design of Solasta content has always been solid and Palace of Ice doesn’t disappoint there either. The under-mountain region is surprisingly detailed Graphics & Audio It is much more expansive, potentially even to the level of building full campaigns along with the library of resources giving countless options to put parties through their paces. Perhaps the most impressive content to be part of the Palace of Ice DLC is the expansion of the dungeon maker. Companion NPCs were made available to help aid the party in a tough encounter or perhaps to fill a gap in skill set e.g. While speaking to the Tactical Adventures team, I learned community engagement and feedback were a major focus and brought new gameplay features to Solasta. And if one person has extra content then it is available for all party members. Online multiplayer was introduced in the Lost Valley DLC where synergy among the party is key. An array of enemies, both familiar and not, means players will have to rely on thinking outside the box and working as a team. Speaking to the developers, this was a conscious choice in balancing parties against tougher encounters while not having god-tier characters. Professional demon slayers here Developer Insight You can import your characters from past campaigns or if you feeling making someone new you easily can get to level 10 with appropriate inventory etc. As with previous DLC, Palace of Ice brings lots of new content such as gnomes and tieflings as playable races, several new subclasses and numerous new items & abilities. To match the enemies upping the ante, player characters can now reach level 16 and all the levelling benefits that go with it. I found there was quite a bit of responsibility given to players, another example being cold weather affecting player characters mechanically unless prepared with items or spells. A new aspect of the DLC is it’s non-linear with choices and alliances opening doors which means blocking off others. Palace of Ice sees you travel across frozen mountains, forest treetop cities and even the under-mountain region. However, not all of the citizens of the five clans welcome you with open arms. With a new threat brewing in Northern Solasta, your adventuring party travels there to defend the people there. ![]() Palace of Ice comes out swinging in this first combat encounter Gameplay Leave a comment below as well as what you think of my experience previewing the DLC. I and the rest of Thumb Culture would love to know what you think or are looking forward to. I’ve had a great time playing past Solasta content and I’m sure Palace of Ice will be no different. Solasta: Palace of Ice – the cold never bothered me anyway I also had the pleasure of reviewing previous Solasta content which I’ve linked below. Fans of the base game will undoubtedly enjoy the 25+ hours of this high fantasy non-linear story. The new campaign comes to PC on May 25th, almost exactly two years after Crown of the Magister. The hour-long preview showcased 3 new regions with the return of the Soraks and new enemies demons & devils. Solasta is their debut game and I was thrilled to be able to see their passion for it. I was kindly invited to play with a few of the game’s developers & publishers at Tactical Adventures. Palace of Ice is the latest DLC for Solasta and is a direct follow-up to Crown of the Magister. ![]()
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